This is quite wonderful - like others have said, despite the warning in the submission it's at a good level of challenging that rewards you for working out how to bend the rules and how to get past the obstacles, just as they become frustrating. I was surprised that it was over so quickly, but its short length means that it doesn't become a drag.
The music is wonderful, and really, I had to give it a 10 just for that ending - that was a clever moment, and something that made me realize that the game's sort of defiance of your expectations extended even to the graphics and music at that moment.
Nice use of TGF2
Nice use of the TGF2 environment - this really shows what can be done quite easily by it :) I really liked the touch of the number of presents representing your lives, and the artwork has a nice style to it.
This is a great thing to have as an open MFA example, showing three different gameplay styles in one, and will let people see how to tweak things like the movements as they want. I even like the retro style in its own right, especially that new preloader :)
Most realistic :)
A very accurate reproduction of the online game experience, from what I remember of it :) And also a nice demonstration of what can be done in TGF2/MMF2 in one sitting. While it's simple, I was surprised by how much I enjoyed agitating my 'opponent'!
Not a bad little game
Not a bad little game - it could definitely have done with a greater variety of enemies and some more challenge in the early stages, to prevent the player getting fed up from doing the same thing on every stage.
I liked the touch of the pumpkins shrinking as they were damaged.
I agree that the hand is a bit odd :)
Nice to see you on here :) I recognized the name on the front page, but I don't think I'd actually seen the game before... perhaps I just read it from you somewhere.
It's an interesting concept for a minigame - simple and easy to grasp immediately, but quite unique - and a very difficult one especially on Hard. I can't imagine how you got up to 5,600! The reviews before mine have good ideas about being able to control the spine - having a slow spin and being able to hold down a mouse button to spin faster (or to reverse the direction of the spin) might increase the skill of it a bit.
Also, I know I go on about this every time, but it's important to me - think of the colourblind :) The colours you chose for this game aren't too bad (though the green and red are quite difficult to tell apart), but some sort of secondary identification, like making them slightly different shapes depending on the colour, would always be helpful.
This had a wonderful atmosphere to it - I thought I was in for a very frightening game when it opened, and was surprised when it brightened up so early, but its mood was anything but light throughout. I'm not sure how much of a cliche it is around here, but the use of light and dark reminded me of Nifflas' games in parts.
Oh wow! Thanks!
I seem to be one of the few people who actually had trouble with this game - maybe I'm just bad at it! The effects are nice and it's satisfying when a long chain reaction goes off, but importantly, it seemed mostly to do with luck whether they happened or not because there's no way to tell when a firework's going to appear in advance.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.